Post in evidenza

Stop the Violence 2022

STOP THE VIOLENCE 2022

Camp Italia Second Life

25 Novembre – 10 Dicembre 2022

ITA/ENG

Camp Italia, per la terza edizione consecutiva, partecipa alla Giornata Internazionale per l’eliminazione della violenza contro le Donne con un evento ad hoc.

Crediamo fortemente nell’impegno di ciascuno di noi a dire “No”
alla violenza contro le donne e di genere

I 16 giorni di attivismo contro la violenza di genere è una campagna annuale che inizia il 25 novembre, la Giornata internazionale per l’eliminazione della violenza contro le donne, e prosegue fino alla Giornata internazionale dei diritti umani il 10 dicembre.

Guidata dalla società civile, la campagna è sostenuta dalle Nazioni Unite attraverso l’iniziativa UNiTE entro il 2030 del Segretario generale per porre fine alla violenza contro le donne. Quest’anno, le Nazioni Unite celebrano i 16 giorni sotto il tema “UNiTE! Attivismo per porre fine alla violenza contro donne e ragazze”.

La violenza contro le donne e le ragazze rimane la violazione dei diritti umani più pervasiva in tutto il mondo. I movimenti antifemministi sono in aumento, gli attacchi contro le donne che difendono i diritti umani e le attiviste sono in aumento e lo status giuridico dei diritti delle donne è sempre più in pericolo in molti paesi. Nuove leggi regressive stanno esacerbando l’impunità per gli autori di violenze domestiche, i governi stanno usando la forza contro femminicidio e manifestanti di violenza di genere e le organizzazioni per i diritti delle donne sono sempre più emarginate.

In questi 16 giorni incoraggiamo tutti a partecipare: dall’amplificazione delle voci delle sopravvissute e delle attiviste al sostegno delle organizzazioni femminili e al rafforzamento dei movimenti femministi, tutti possiamo agire per dare potere alle sopravvissute, ridurre e prevenire la violenza contro le donne e le ragazze, e proteggere i diritti delle donne.

PROGRAMMA DELL’ EVENTO

Mostre d’Arte e Fotografiche

  • The Unknown

Exhibit by Ann Von Rhein

Location: Auditorium

  • Donne in Rivolta

Photo-Exhibit by FCP Project

Location: Terrazza sul Mare

Eventi Musicali

  • A Limb in concerto

25 Novembre 1:00pm SLT, 22:00 ora italiana

Location: Auditorium

  • Mascia Luminos in concerto

29 Novembre 1:00pm SLT, 22:00 ora italiana 

Location: Terrazza sul Mare

  • CuoreNero Yuitza

6 Dicembre 1:00pm SLT, 22:00 ora italiana

Location: Auditorium

Facebook Event

https://fb.me/e/2sPDA4YsF

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We strongly believe in the commitment of each of us to say “No”
to violence against women and gender

Camp Italia, for the third consecutive edition, participates in the International Day for the Elimination of Violence against Women with an ad hoc event.

The 16 Days of Activism Against Gender-Based Violence is an annual campaign that begins on November 25, the International Day for the Elimination of Violence Against Women, and continues through International Human Rights Day on December 10.

Led by civil society, the campaign is supported by the United Nations through the Secretary-General’s UNiTE by 2030 initiative to end violence against women. This year, the United Nations celebrates 16 days under the theme “UNiTE! Activism to end violence against women and girls.”

Violence against women and girls remains the most pervasive human rights violation worldwide. Anti-feminist movements are on the rise, attacks against women human rights defenders and activists are on the rise, and the legal status of women’s rights is increasingly under threat in many countries. Regressive new laws are exacerbating impunity for perpetrators of domestic violence, governments are using force against femicide and gender-based violence protesters, and women’s rights organizations are increasingly marginalized.

During these 16 days we encourage everyone to participate: from amplifying the voices of survivors and activists to supporting women’s organizations and strengthening feminist movements, we can all take action to empower survivors, reduce and prevent violence against women and women girls, and protect women’s rights.

EVENT PROGRAM

Art and photographic exhibitions

  • The Unknown

Exhibit by Ann Von Rhein

Venue: Auditorium

  • Donne in Rivolta

Photo-Exhibit by FCP Project

Location: Terrace on the sea

Music Events

  • A Limb in concert

November 25th 1:00pm SLT, 10:00pm Italian time

Venue: Auditorium

  • Mascia Luminos in concert

November 29 1:00pm SLT, 10:00 pm Italian time

Location: Terrace on the sea

  • CuoreNero Yuitza

December 6 1:00pm SLT, 10:00 pm Italian time

Venue: Auditorium

Facebook Event

https://fb.me/e/2sPDA4YsF

The Unknown

Exhibit by Ann Von Rhein

Camp Italia 25 Novembre – 10 Dicembre 2022

Location: Auditorium

Mondi sconosciuti popolati da donne nell’installazione immersiva di Von Rhein

Ita / Eng

“The Unknown” è una installazione immersiva che attraversa tunnel ed NFT alla scoperta di quei mondi sconosciuti dove vivono personaggi femminili.

***

Unknown worlds populated by women in Von Rhein’s immersive installation

“The Unknown” is an installation to immerse.
Walk through the tunnels and NFT pictures discovering unknown worlds where female characters live.

*****

Donne in Rivolta

Photo-Exhibit by FCP Projects

Camp Italia 25 Novembre – 10 Dicembre 2022

Location: terrazza sul mare

Ita / Eng

Le donne che si ribellano, le donne che pagano con la vita il diritto alla libertà

In questa edizione dell’evento “Stop the Violence 2022” vogliamo rendere il nostro tributo alle Donne Iraniane che, capofila di una rivolta che ha infiammato il Paese al grido di “Iran Libero”, chiedono il rispetto dei Diritti Umani.

Cinque donne di un elenco di giovani donne e uomini lungo e agghiacciante. Come agghiacciante è l’uso della violenza contro le donne, il fare di questo uso un costume nazionale.

Noi ci solleviamo con loro, con la forza di queste donne che chiedono con il sangue il diritto ad una vita libera.

Per Masha, Nika, Sarina, Hadith, Yalda! Per il loro spirito indomito che sta guidando l’Iran verso la conquista dei diritti umani fondati sulla parità di genere. 

Per tutte le donne che sono state ammazzate, torturate, lapidate, suicidate… Per tutte le donne che quotidianamente sono vittima sacrificale di una violenza che non trova la parola fine.

Per un mondo migliore dove la Donna sia “padrona di se stessa” e dove il rosso del sangue smetta di scrivere ignobili pagine della Storia del Mondo.

*****

Women who rebel, women who pay for the right to freedom with their lives

In this edition of the “Stop the Violence 2022” event, we want to pay our tribute to Iranian women who, as leaders of a revolt that has inflamed the country with the cry of “Free Iran”, demand respect for human rights.

Five women from a long and chilling list of young women and men. As chilling as the use of violence against women is, the making of this use into a national custom.

We rise up with them, with the strength of these women who ask for the right to a free life with blood.

For Masha, Nika, Sarina, Hadith, Yalda! For their indomitable spirit that is guiding Iran towards the conquest of human rights based on gender equality.

For all the women who have been killed, tortured, stoned, committed suicide… For all the women who are the daily sacrificial victim of a violence that never ends.

For a better world where women are “masters of themselves” and where red blood stops writing ignoble pages of the history of the world.

*******

Location:

  • Auditorium

maps.secondlife.com/secondlife/Camp%20Italia/113/117/3011

Flickr Album:

https://flic.kr/s/aHBqjAfVEj

Post in evidenza

Ricordando i Caduti Italiani

Camp Italia ospita la Cerimonia di ricordo dei Caduti italiani nella strage del 12 Novembre 2003 a Nassiriya (Iraq).

La cerimonia di commemorazione si terrà Sabato 12 Novembre 2022 alle ore 16:00 ora italiana, 7:00am SLT, presso il Memorial Garden ospitato nella regione di Camp Italia, nel metaverso di Second Life, e dove ancora una volta ci si potrà trovare a commemorare i nostri Caduti da ogni parte d’Italia e del mondo.

In Memory of Nassiriya Project nasce nel 2007 per non dimenticare i Caduti Italiani, militari e civili e dei servizi di Intelligence, che hanno perso la vita nelle Missioni Internazionali di Supporto alla Pace e si sviluppa tanto nei mondi virtuali quanto in quelli cosiddetti reali.

Memorial Garden SLurl>

https://maps.secondlife.com/secondlife/Camp%20Italia/131/182/3703

Official Website>

https://www.nassiriyaproject.wordpress.com

Facebook Event>

https://fb.me/e/2iqS9Y5Oc

Camp Italia hosts the Ceremony of Remembrance of the Italian Fallen in the November 12, 2003 massacre in Nassiriya (Iraq).

The commemoration ceremony will be held Saturday 12 November 2022 at 16:00 Italian time, 7:00 am SLT, at the Memorial Garden hosted in the Camp Italia region, in the Second Life metaverse, and where once again you will be able to find yourself in commemorate our fallen from all over Italy and the world.

In Memory of Nassiriya Project was born in 2007 not to forget the fallen Italians, military and civilians and of the Intelligence services, who lost their lives in the International Peace Support Missions and develops both in virtual worlds and in the so-called real ones.

Post in evidenza

La Festa dei Morti: tradizione e metaverso

In Italia, le giornate del 1 Novembre (Ognissanti) e del 2 Novembre sono dedicate al ricordo dei nostri cari defunti.

Come nasce la tradizione? Il 2 novembre è il giorno che la Chiesa dedica alla commemorazione dei defunti. In molti, credenti e no, fanno visita ai loro cari scomparsi nei cimiteri di tutta Italia.

Prime testimonianze sulla celebrazione dedicata ai morti risalgono al nono secolo. Il primo religioso a fissare “ufficialmente” la data del 2 novembre fu l’abate benedettino sant’Odilone di Cluny.

Il ricordo dei morti da parte della Chiesa e l’importanza di questo omaggio, che è anche manifestazione della speranza di vita eterna, è comunque presente anche nella Bibbia.

In Italia la tradizione vuole che il ricordo dei propri cari defunti possa essere tramandato ai bambini ed il 2 Novembre diventa così anche una festa fatta da dolcetti e regali per i bambini.

Lo Staff di Camp Italia per ricordare i familiari e gli amici che non sono più tra noi ha scelto la Chiesetta dove è possibile accendere delle candele votive e pregare.

Puoi raggiungere la Chiesetta allo SLurl:

maps.secondlife.com/secondlife/Camp%20Italia/185/224/50

**In Italy, the days of November 1st (All Saints’ Day) and November 2nd are dedicated to the memory of our deceased loved ones.

How did the tradition come about? November 2 is the day that the Church dedicates to the commemoration of the dead. Many, believers and non-believers, visit their loved ones who have disappeared in cemeteries all over Italy.

First evidence of the celebration dedicated to the dead dates back to the ninth century. The first religious to “officially” fix the date of November 2 was the Benedictine abbot Saint Odilo of Cluny.

The remembrance of the dead by the Church and the importance of this homage, which is also a manifestation of the hope of eternal life, is however also present in the Bible.

In Italy, tradition has it that the memory of deceased loved ones can be handed down to children and on November 2nd it also becomes a party made up of sweets and gifts for children.

To remember the family and friends who are no longer with us, the Camp Italia Staff chose the small church where it is possible to light votive candles and pray.

You can reach the church at the SLurl:

maps.secondlife.com/secondlife/Camp%20Italia/185/224/50

Post in evidenza

Edu Area per Principianti

Che l’utilizzo di Second Life sia tutto da imparare per i nuovi utenti è cosa ovvia: ogni piattaforma ha i suoi “lati” tecnici che vanno conosciuti e praticati per impararne bene l’uso.

Alcune difficoltà vengono riscontrate anche dagli utenti di ritorno, ovvero coloro che dopo un’assenza più o meno prolungata tornano a solcare l’universo della Linden Lab.

Per aiutare e supportare i nuovi utenti, ed in generale tutti gli utenti che si trovano in difficoltà, è nato il progetto dei Community Gateway: luoghi dove viene fornito supporto per imparare l’uso di Second Life.

Non vi prenderemo in braccio, questo no!!

Ma vi forniremo quegli elementi base ed essenziali per l’utilizzo della piattaforma.

Il percorso indicato dalla frecce nell’ Area Educational vi auterà, ed inoltre abbiamo aggiunto dei pannelli che possono essere utili agli avatar che non riescono a frequentare le lezioni: basta cliccare su di essi!

Enjoy Camp Italia!

Camp Italia Educational Area:

maps.secondlife.com/secondlife/Camp%20Italia/49/173/1501

Post in evidenza

Lo sai che… ?

Lo sai che c’è un bellissimo arcobaleno a Camp Italia? Che l’Autunno ha illuminato la regione di una intensa luce multicolore? Che il colore del mare è ancora più blu ed il cielo anche?

Che puoi fare un giro volando in mongolfiera per ammirare dall’alto il paesaggio?

Che puoi contattare il supporto con un semplice clic sul pannello indicato che trovi sia in piazza che nell’area educational?

Che puoi dare un’occhiata al percorso per imparare l’uso di Second Life leggendo le slide e cliccando su di esse per ricevere informazioni?

Segui lo SLurl e passa a trovarci!!

Camp Italia Welcome Area:

https://maps.secondlife.com/secondlife/Camp%20Italia/127/64/23

Camp Italia Educational Area:

maps.secondlife.com/secondlife/Camp%20Italia/49/173/1501

Post in evidenza

One Location per Week

“Una Location a Settimana” è la nuova serie di post fotografici di alcuni degli angoli più suggestivi di Camp Italia.

Oggi vi proponiamo di visitare Keke Bar, il bar tributo a Kean Kelly, e situato all’ultimo piano della pagoda dell’area dedicata agli scambi culturali Italia-Giappone.

Welcome to “One location per Week” series: every week we show you an amazing corner of Camp Italia, so you can visit and enjoy!

This first shot is at Keke Bar, a suggestive bar tribute to Kean Kelly that you can visit at the top floor of the pagoda, in the Japanese Cultural area.  

Direct SLurl: maps.secondlife.com/secondlife/Camp%20Italia/64/217/2542

Mentre oggi, 13 Ottobre, vi proponiamo la mostra permanente sul Futurismo, movimento letterario, culturale, artistico e musicale italiano dell’inizio del XX secolo, nonché una delle prime avanguardie europee e che ebbe influenza su movimenti affini che si svilupparono in altri paesi d’Europa, in Russia, Francia, negli Stati Uniti d’America e in Asia.

While today, 13 October, we propose the permanent exhibition on Futurism, an Italian literary, cultural, artistic and musical movement of the early twentieth century, as well as one of the first European avant-gardes and which had an influence on similar movements that developed in other countries of ‘Europe, Russia, France, the United States of America and Asia.

Direct SLurl: https://maps.secondlife.com/secondlife/Camp%20Italia/127/64/23

E nel nostro Album in Flickr puoi trovare tutta la serie man mano che aggiungiamo 🙂

And in our Flickr Album you can find the whole series as we add 🙂

https://flic.kr/s/aHBqjA9SxC

Post in evidenza

Imparare Second Life. Corso Base per Principianti

Imparare Second Life. Corso base – Tutti i Martedì alle 21:45 ora italiana

Camp Italia ospita il Corso Base per Principianti tutti i Martedì alle ore 21:45 ora italiana, 12:45pm SLT/PDT

Il Corso si svolge in lingua Italiana e durante le lezioni si utilizza il viewer ufficiale di Second Life.

Il Corso è gratuito. L’ iscrizione al corso è obbligatoria.

Durante le lezioni del Corso Base vedremo alcune interessanti caratteristiche di Second Life ed il loro uso, per permettere ai nuovi avatar di utilizzare al meglio la piattaforma 3D della Linden Lab

Chi ha bisogno di supporto al di fuori del Corso Base può prenotarlo dalla pagina Facebook di Camp Italia Gateway, o contattando il team inworld dal pannello sul muro della piazza della welcome area, inviando un messaggio o una notecard al Team Educational di Camp Italia Gateway.

Il Corso si rivolge in special modo ai nuovi avatar ed agli avatar di ritorno, ma per le sue specificità è adatto a tutti, principianti e non 😉

Il Corso è gratuito. L’ iscrizione al corso è obbligatoria.

Se sei nuovo di Second Life, visita questa pagina per creare il tuo account ed imparare ad usare la piattaforma con i percorsi didattici di Camp Italia Gateway.

Taxi>
maps.secondlife.com/secondlife/Camp%20Italia/49/173/1501

Enjoy!

Post in evidenza

Chūshingura Exhibit

Chūshingura Exhibit

hana wa sakuragi, hito wa bushi

Exhibit in Camp Italia Second Life

Japanese Area – Kitzune no yado Museum

Since 14 December 2021

ITA / ENG

Chūshingura Exhibit vuole essere un tributo alla storia dei 47 Ronin, samurai senza padrone entrati nella leggenda della Storia del Giappone e di tutto il mondo.

Le opere presenti in questa mostra che raffigurano i 47 Ronin sono una riproduzione digitale di quelle dell’artista giapponese Utagawa Kuniyoshi che, con la sua maestria e superba passione stilistica, ha saputo emozionare intere generazioni con i suoi dipinti ukiyo-e.

Le stampe originali di questa serie rappresentano i personaggi della storia, con alcuni nomi alterati. Ogni foglio misura circa 14 x 10 pollici (36 x 25 centimetri), una dimensione nota come ôban e appartengono alla serie Seichû gishi den, 誠忠義士傳), stampate dall’editore Ebi-ya Rinnosuke tra l’Agosto 1847 ed il Gennaio 1848.

Esse sono state tratte dal progetto educational “Kuniyoshi Project” del Dr. William Pearl.

Il Team di Camp Italia desidera ringraziare il Dott. William Pearl per aver permesso l’utilizzo di alcune immagini del Progetto Kuniyoshi per la realizzazione di questa mostra.

Chūshingura (忠臣蔵), che dà il nome a questa exhibit, è un’opera teatrale giapponese.

Il Kanadehon chūshingura, o più semplicemente Chūshingura, è forse l’opera teatrale giapponese più nota di tutti i tempi. Fu scritta da Takeda Izumo e rappresentata per la prima volta nel 1748 a Osaka al teatro Takemotoza. Essa descrive le eroiche gesta dei quarantasette ronin: un gruppo di samurai che vendicarono la morte del loro signore Asano Naganori, costretto al seppuku (suicidio rituale) in seguito ad un duello avvenuto all’interno del palazzo dello shōgun.

Le tombe dei 47 ronin, tutte uguali, si trovano ancora oggi nel tempio di Sengakuji a Tokyo, dove è sepolto anche il loro daymio Asano Naganori, e sono meta di pellegrinaggio di molte persone, che ogni anno il 14 dicembre (data dell’assalto nell’anno 1702) recano omaggio ai valorosi guerrieri che vengono celebrati con il Gishi-sai no cha, una cerimonia del tè per onorare la memoria dei quarantasette ronin di Akō. 

Famosi sono musei come l’Edo-Tokyo Museum che contengono al loro interno cimeli appartenuti ai quarantasette ronin.

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ENG Version

Chūshingura Exhibit wants to be a tribute to the story of the 47 Ronin, masterless samurai who have become legendary in the history of Japan and around the world.

The works featured in this exhibition depicting the 47 Ronin are a digital reproduction of those of the Japanese artist Utagawa Kuniyoshi who, with his mastery and superb stylistic passion, has been able to excite entire generations with his ukiyo-e paintings.

The original prints in this series represent characters from the story, with some altered names. Each sheet measures approximately 14 x 10 inches (36 x 25 centimeters), a size known as ôban and belonging to the Seichû gishi den, 誠 忠義 士 傳 series) and printed by the publisher Ebi-ya Rinnosuke, between August 1847 and January 1848.

Camp Italia Team wishes to thank Dr. William Pearl for permitting the use of some images from the Kuniyoshi Project for realizing this exhibit.

Chūshingura (忠臣 蔵), which gives this exhibit its name, is a Japanese play.

The Kanadehon chūshingura, or more simply Chūshingura, is perhaps the best-known Japanese play of all time. It was written by Takeda Izumo and first performed in 1748 in Osaka at the Takemotoza Theater. It describes the heroic deeds of the forty-seven ronin: a group of samurai who avenged the death of their lord Asano Naganori, forced to seppuku (ritual suicide) following a duel that took place inside the shōgun’s palace.

The 47 ronin tombs, all the same, are still found today in the Sengakuji temple in Tokyo, where their daymio Asano Naganori is also buried, and are a pilgrimage destination for many people, who every year on December 14 pay homage to the brave warriors which are celebrated with the Gishi-sai no cha, a tea ceremony to honor the memory of the forty-seven ronin of Akō.

Famous are museums such as the Edo-Tokyo Museum which contain relics that belonged to the forty-seven ronin.

********

Credits:

Kuniyoshi Project is an educational website devoted to the ukiyo-e artist, Utagawa Kuniyoshi (1798-1861).

Webiste: http://www.kuniyoshiproject.com/index.htm

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L’Artista / The Artist

Utagawa Kuniyoshi (歌川 国芳?) (1º gennaio 1798 – Edo, 14 aprile 1861) è stato un pittore e disegnatore giapponese. È considerato uno degli ultimi grandi maestri della pittura e della silografia giapponese in stile ukiyo-e. Ha studiato ed è stato insegnante in una delle più importanti scuole di stampa xilografica giapponese, la Scuola Utagawa.

La gamma dei soggetti che Kuniyoshi ha ritratto nell’arco della sua vita è molto ampia e include paesaggi, figure femminili, attori di teatro Kabuki, gatti, animali fantastici ed episodi della mitologia giapponese. È inoltre conosciuto per la vivace rappresentazione di battaglie di eroi leggendari, imprese di samurai, episodi della storia giapponese ed per le sue rappresentazioni erotiche dai colori brillanti. Elementi d’ispirazione occidentale nella sua opera sono riscontrabili nelle opere di paesaggio e nei disegni caricaturali.

Utagawa Kuniyoshi was a Japanese Asian Antiquities artist who was born in 1798. Their work was featured in numerous exhibitions at key galleries and museums, including the National Gallery of Art, Washington D.C. and the Museum of Fine Arts, Boston. 

Utagawa Kuniyoshi has been featured in articles for the Observer, the Telegraph and the Telegraph. The most recent article is Need Some Chilling? The Art of Ukiyo-e– Japanese Winter Prints written by Zuzanna Stanska for the Daily Art Magazine in July 2021. The artist died in 1861.

Artist’s alternative names: Chōōrō, Ichiyūsai, Ichiyusai Kuniyoshi, Kuniyoshi, Kuniyoshi Utagawa, Magosaburo, Magosaburō

Here below the names of valorous heroes, as Utagawa Kuniyoshi used in his paintings in the same order that you can find in the exhibit:

 1- Oishi Kuranosuke Yoshitaka

 2- Oboshi Rikiya Yoshikane

 3- Yatô Yomoshichi Norikane

 4- Fuwa Katsuemon Masatane

 5- Shikamatsu Kanroku Yukishige

 6- Yoshida Sadaemon Kanesada

 7- Sakagaki Genzô Masakata

 8- Yukugawa Sampei Munenori

 9- Onodera Jûnai Hidetomo

10- Isoai Juroemon Masahisa

11- Okano Ginemon Kanehide

12- Senzaki Yagorô Noriyasu 

13- Yazama Jûjirô Moto-oki

14- Ôtaka Gengo Tadao 

15- Kataoka Dengoemon Takafusa

16- Nakamura Kansuke Tadatoki 

17- Okajima Yasôemon Tsunetatsu

18- Teraoka Heiemon Nobuyuki

19- Uramatsu Handayûi Takanao

20- Tokuda Sadaemon Yukitaka

21- Oribe Yahei Kanamaru

22- Kiura Okaemon Sadayuki

23- Katsuta Shinemon Taketaka

24- Takebayashi Sadashichi Takashige

25- Kurahashi Zensuke Takeyuki

26- Aihara Esuke Munefusa

27- Tomimori Suke-emon Masakata

28- Ushioda Masanojô Takanori

29- Hayami Sôzaemon Mitsutaka

30- Onodera Tôemon Hidetome

31- Chiba Saburôhei Mitsutada

32- Ôboshi Seizaemon Nobukiyo

33- Sugenoya Sannojô Masatoshi

34- Oribe Yasubei Taketsune

35- Hayano Wasuke Tsunenari

36- Yata Gorôemon Suketake

37- Tokuda Magodayû Shigemori

38- Yazama Shinroku Mitsukaze

39- Mase Magoshirô Masatatsu

40- Uramatsu Kihei Hidenao Nyûdô

41- Yazama Kihei Mitsunobu

42- Mase Chûdayû Masa-aki

43- Sumino Chûheiji Tsugifusa

44- Hara Gôemon Mototoki

45- Kaida Yadaemon Tomonobu

46- Miura Jiroemon Kanetsune

47- Yoshida Chûzaemon Kanesuke

SLurl>

https://maps.secondlife.com/secondlife/Camp%20Italia/79/105/2505

Columbus Day 2022

Il 12 Ottobre 1492, l’italiano Cristoforo Colombo, salpato dal porto spagnolo di Palos de la Frontera per conto della regina Isabella I e del re Ferdinando II, approda in ciò che ritiene siano le Indie, e scoprendo invece un nuovo continente: l’ America.

«La storia del suo viaggio rimane motivo di orgoglio per molti italoamericani le cui famiglie hanno anche attraversato l’Atlantico. Il suo viaggio ha ispirato molti altri a seguirlo e alla fine ha contribuito alla fondazione dell’America, che è stata un faro per gli immigrati di tutto il mondo – si legge nella proclamazione del Columbus Day di quest’anno, nel sito della Casa Bianca ed a firma del Presidente degli Stati Uniti d’America Joseph R. Biden Jr. – Molti di questi immigrati erano italiani e per generazioni gli immigrati italiani hanno sfruttato il coraggio di lasciare così tanto indietro, spinti dalla loro fede nel sogno americano: costruire una nuova vita di speranza e possibilità negli Stati Uniti. Oggi, gli italoamericani sono leader in tutti i campi, inclusi governo, salute, affari, innovazione e cultura».

In commemorazione dello storico viaggio di Cristoforo Colombo 530 anni fa, il Congresso degli Stati Uniti, con una risoluzione congiunta del 30 aprile 1934 e modificata nel 1968 (36 U.S.C. 107), chiese al Presidente di proclamare il secondo lunedì di ottobre di ogni anno come “Giorno di Colombo“.

Il Columbus Day quest’anno viene celebrato il 10 Ottobre 2022 negli Stati Uniti d’America

Camp Italia, il community gateway italiano in Second Life, in coincidenza con questa storica data, vuole celebrare l’amicizia tra i nostri Popoli (Italiano ed Americano) esponendo le rispettive Bandiere nella welcome area dal 9 al 12 Ottobre.

Camp Italia Welcome Area SLurl:

maps.secondlife.com/secondlife/Camp%20Italia/127/64/23

ENG. Ver.

On 12 October 1492, the Italian Cristoforo Colombo, who set sail from the Spanish port of Palos de la Frontera on behalf of Queen Isabella I and King Ferdinand II, landed in what he believed to be the Indies, and instead discovered a new continent: the America.

«The story of his journey remains a source of pride for many Italian Americans whose families also crossed the Atlantic.  His voyage inspired many others to follow and ultimately contributed to the founding of America, which has been a beacon for immigrants across the world – reads this year’s Columbus Day proclamation on the White House website and signed by the President of the United States of America Joseph R. Biden Jr. – Many of these immigrants were Italian, and for generations, Italian immigrants have harnessed the courage to leave so much behind, driven by their faith in the American dream — to build a new life of hope and possibility in the United States. Today, Italian Americans are leaders in all fields, including government, health, business, innovation, and culture».

In commemoration of the historic voyage of Christopher Columbus 530 years ago, the United States Congress, in a joint resolution of April 30, 1934 and amended in 1968 (36 U.S.C. 107), asked the President to proclaim the second Monday in October each year as “Columbus day”.

Columbus Day this year is celebrated on October 10, 2022 in the United States of America

Camp Italia, the Italian community gateway in Second Life, coinciding with this historic date, wants to celebrate the friendship between our peoples (Italian and American) by displaying their respective flags in the welcome area from 9 to 12 October.

Turismo Virtuale & Metaverso

Camp Italia partecipa al VWMOOC2022 con una sessione sul tema “Virtual Tourism and Metaverse”.

Appuntamento Giovedì 29 Settembre 2022 alle ore 22:00 ora italiana, 1:00pm SLT.

Camp Italia participates in VWMOOC2022 with a session on the theme “Virtual Tourism and Metaverse”.

Thursday 29 September 2022 at 22:00 Italian time, 1:00 pm SLT.

SLurl:

https://maps.secondlife.com/secondlife/Camp%20Italia/127/64/23

*Dr. Doris Molero, aka Pionia Destiny, Photo Courtesy

video by Dr. Nellie Deutsch

Text Transcript

VWMOOC2022 session on "Virtual Tourism and Metaverse"
            Camp Italia September 28th, 1:00 pm SLT

Hello everyone and welcome to this meeting on “Virtual Tourism and Metaverse” within VWMOOC22, Virtual Worlds Massive Open Online Courses, in Second Life.

I want to start by thanking Pionia Destiny, Dr. Doris Molero, for inviting me to participate in this new edition of the Virtual Worlds MOOC which is also held in Second Life: it is always a pleasure to be able to share experiences, insights and projects with you all.

On 27 September, two days ago, World Tourism Day was celebrated all over the world. Today we ask here, after two days, to try to trace a path where in the future we will be able to make tourism walk in virtual worlds.

In this meeting I wish to talk about tourism in virtual worlds and how virtual worlds can become a place of travel experiences and exchange between non-virtual reality and what we like to call metaverse.

The meeting will take place both in voice and in local chat to allow everyone a better usability.
And any questions at the end of my report I ask you to write them in local chat, please!


We all know of the scenic use of the Second Life platform where new lands, new sites, new regions are built every day, based on landscapes of great impact and intense beauty.

We all know many of these lands, these sites, these regions, not only with the Destination Guide, but also through the tireless work of users who, traveling around, immortalize the beauty of these landscapes and publish their photos on other platforms such as Flickr, for example, where a large number of photographers of virtual worlds make known their travels and glimpses of these regions.

Someone coined the term “Synthetic Tourism”, or Synthtravel, which is the topic of this session of VWMOOC2022.

In this session of VWMOOC2022 we will go to see how “synthetic” this tourism is, or not.


But let’s start by saying something about the Metaverse.

For a few months, or since, Mr. Zuckerberg pulled the term Metaverse out of his top hat, it seems that nothing has been done but talk about it in rivers of words that are very reminiscent of the flows of gold diggers in search of their Eldorado.

But what exactly is the Metaverse? What does it represent or what could it be? Since tonight we are trying to talk about virtual and metaverse tourism, let’s also try to understand what we are talking about.


Metaverse, a term born in the cyberpunk world in 1992 and now coming to the fore because it is used by Facebook, is the evolution of the Internet, but it does not replace it. It is a difficult concept to define exactly, which foreshadows a set of interconnected virtual and real worlds, populated by avatars.

“Metaverse” is a term coined by Neal Stephenson in the book belonging to the cyberpunk culture “Snow Crash” (1992), described by the author as a sort of virtual reality shared via the internet, where one is represented in three dimensions through one’s avatar.

But there are many questions still open and since we avatars do not like to talk only about abstract concepts, we also see some data.


And below I will quote you some news combined with data:

  • After the launch of Meta, Microsoft announced that from 2022 it will integrate the Metaverse into the Teams platform with a feature called Mash, and also the Metaverse Standards Forum, a place where the main organizations active in this field will collaborate “to promote the pragmatic and timely standardization that will be essential for an open and inclusive Metaverse ”in which the World Wide Web Consortium (W3C) also participates.
  • Some of the data cited in the Digital4 magazine on what is happening today can be summarized in percentages depending on the question asked. That is to say:
    What do brands do in the Metaverse?
  • 25% have a virtual selling objective (NFT, products), most of which have a stable presence on the platforms;
  • 33% use the Metaverse to promote their brand and expand the customer base, most of which have a stable presence on the platforms;
  • 37% launch new products through the Metaverso channel, most of them through campaigns and commercials;
  • 5% promote articles already on the market;
  • 21% have developed their own solutions, without leveraging existing platforms.

Therefore the Metaverse is the ideal place to live experiences with a strong emotional impact, but also educational. From Team Building to medical, from sailing schools to university classrooms, the virtual allows you to have memorable experiences like, and sometimes more than the real one.


McKinsey has conducted interviews with over 3,400 people between consumers and business executives in his recent study “Value creation on metaverse”. According to the global consulting firm, by 2030 the Metaverse will reach 5 trillion dollars, promising itself as the biggest new growth opportunity for several sectors.


Of course, at this stage, virtual reality does not replace the World Wide Web but certainly the interoperability between worlds and platforms is one of the most important bets of the Metaverse, indeed we can say that it is the bet that, if won, will allow the adoption of the Metaverse paradigm, just as that of the web has been adopted.


And after the data, let’s go back to our Virtual Tourism.

As I told you at the beginning of our chat, someone coined the term “Synthetic tourism”, or Synthtravel.

I don’t know about you all, but personally I don’t like the term Synthetic: I mean that if my avatar does journey and tourism and my avatar is me, then I don’t think there is anything synthetic LOL

Are you all synthetic? I don’t think so, on the contrary you seem quite real and alive :-))

And this is because we all strongly believe that virtually traveling is not “pretending to travel”, but rather it is one more tool for building an opinion and experimenting with an offer.

But also much more.
One more that we are discovering as we face the challenges of this example of a metaverse that is Second Life.


So, although it is clear that at the moment the Metaverse has not yet been built, we can certainly say that Second Life is a platform where a piece of Metaverse is being built and that we are all PIONEERS.


The recent pandemic experience that has hit the planet has seen us forced to a sort of acceleration and intensification in the use of virtual platforms: schools have moved to Zoom, NFT sites have skyrocketed, the term blockchain has entered in everyday life and we have, here in Second Life, witnessed that powerful phenomenon that are the returning avatars.

Virtual museums have replaced our Sunday visits, virtual hotels have hosted our alternative holidays, and today we have all been able to experience that if Real Life is certainly primary, we can certainly say that it is not so bad here: -)


What you see on the wall to my left are real images of a region of Italy which is Abruzzo where real tourism is being relaunched but also made up of collaborations with the so-called virtual world and which affects many areas of the Gran Sasso, the the most beautiful and largest Italian mountain range together with the Alps, where new and alternative routes have been created for those who love the mountains, mountaineering, and the exploration of the hidden corners of our wonderful planet Earth.


When in 2015 Explora Nunaat International, the Italian association of explorers, mountaineers and scientific researchers, carried out an important humanitarian and scientific research mission in Nepal, on the border of the Himalayas, the company producing very famous video games, Ubisoft, joined this mission the launch of FarCry and the mission itself was called “On the Trail of the Yeti”.

But we were in 2015, while today at the end of this 2022, new frontiers are already in sight.


ExploraLimits also collaborates with Camp Italia for tourist information that can combine virtual worlds with the so-called real and has participated in some Expo with images and documentaries on the Second Life platform.

And so Second Life returns to be the platform par excellence where to develop the world and expand it to new possibilities.


Here we can support educational institutions and the teaching staff in initiatives and programs of environmental education; here we can build scenic sets for the cinema; here we can create not an alternative to real life, but a place where relationships between people can be facilitated by eliminating distance, architectural barriers, problems related to the usability of sites, and much more.

Is there a precise formula? No, or at least not yet! We will discover it over time and with experience, the brands and companies concerned will discover it and, in the very near future, it will become normal to use 3D as an exchange interface instead of the flat Web.

We in Camp Italia wanted to open up to virtual tourism with an educational and non-profit project where visitors and tourists can enjoy free spaces to sleep, visit art exhibitions, have lunch at a restaurant, go to a pizzeria, relax on the beach, or do a dip in the pool.

Therefore, learn how to use the Second Life platform also to expand your boundaries!


The Casale Toscano is one free hotel we built here.

Furthermore, the flagship of the Camp Italia region, the Japanese cultural area that can physically accommodate tourists in a period ryokan, and where the cultural relations between the two peoples – the Italian and the Japanese – are marked by a great respect for the respective cultures and historical notes with news, art exhibitions, a CasaMuseo from the EDO period, a sushi bar, in a breathtaking architecture created by the best builders of the Linden Lab metaverse.


These days Camp Italia hosts a photographic exhibition on the pioneering women of cinema that you can visit in the suggestive location of the terrace overlooking the sea where the “Celebrating Venice 2022” event is taking place.

Well, and with the latest data I’m going to close …


A recent report by Regus, an organization that analyzes changes in workspaces around the world, within the document “The metaverse: the future of work?” interviewed 2,258 employees and corporate executives to assess their perspectives on the new technology trend.

Two thirds of the sample believe that the metaverse will become a real interaction platform for the professions, with the same slice that is convinced that they can work on the “new” internet within the next few years. The Regus report, which focuses on UK employees and businesses, found that more than 50% of employees and business leaders believe hybrid workspaces are facilitating the transition to the metaverse, serving as a bridge between a traditional way of working, done of physical places and paper, in favor of smart working and digitization.

In this report, more than half of respondents cite the mental health of hybrid and remote workers, who should experience less stress and more opportunities for recreation on the metaverse.


Good…

And now, since we are talking about entertainment, I would say that the time has really come not to get bored with my words and to thank all of you for your presence.

I hope not to have abused your time and now, if there are any, it’s time for questions in local chat and free reflections 🙂

Thanks again and see you soon!

Celebrating Venezia 2022

Camp Italia presenta la terza edizione dell’evento “Celebrating Venezia”, tributo al Cinema ed alla bellezza della città di Venezia.

All’interno dell’evento troverete delle notizie riguardanti la 79ma edizione del Festival del Cinema di Venezia ed ancora una mostra fotografica sulle pioniere della regia cinematografica.

Programma:

  • The Pioneers Exhibit – women, cinema and direction

21 – 30 Settembre Lungomare di Burano, Camp Italia Second Life

  • CuoreNero in Concerto

Mercoledì 21 Settembre alle 22:30 ora italiana, 1:30pm SLT

  • Mascia Luminos in Concerto

Giovedì 22 Settembre alle ore 22:30 ora italiana, 1:30pm SLT

Info:

https://fb.me/e/dCg23kTQ8

Eng.

Camp Italia presents the third edition of the “Celebrating Venice” event, a tribute to the Cinema and the beauty of the city of Venice.

Inside the event you will find news regarding the 79th edition of the Venice Film Festival and another photographic exhibition on the pioneers of film direction.

Program:

  • The Pioneers Exhibit – women, cinema and direction

21 – 30 September Burano seafront, Camp Italia Second Life

  • CuoreNero in Concert

Wednesday 21 September at 10:30 pm Italian time, 1:30 pm SLT

  • Mascia Luminos in Concert

Thursday 22 September at 10:30 pm Italian time, 1:30 pm SLT

Info:

https://fb.me/e/dCg23kTQ8

Event on Flickr:

https://flic.kr/s/aHBqjA7rmx